Team and permissions

Hand over
the packing,
not the till.

Orbit’s team management lets you invite staff by email, with roles and permissions cut to the job: fulfilment, customer support, marketing or the catalogue. Ten seats on Team, from £85 a month.

Start for free
14 days free, no cardSee seats by plan

Staff accounts: 1 on Solo (yours), 10 on Team, 40 on Pro, unlimited on Enterprise. 14-⁠day trial, no card.

  • Seven ready-made roles
  • Roles you build yourself
  • Invitations expire after 7 days
  • 10 seats on Team, 40 on Pro

How many people need in?

Solo’s one staff account is yours. Inviting staff comes with Team and above, so if a helper is coming, start on Team.

Opens the plans below

Ready-made roles to copy

Rename and trim to the job

Ready-made roles

Start from a role that already fits.

Store Owner, Store Administrator and Store Staff come as standard, with four more cut to the jobs shops hire for. Each of the four goes deep in its own area and leaves the rest alone.

Fulfilment

Orders, stock, transfers, pick lists, cycle counts and shipping rates. Never prices, refunds or marketing.

Customer support

Orders, refunds, customer details, gift cards and one-off emails. No catalogue edits, no discounts, no settings.

Marketing

Discounts, pages, blog posts, navigation, redirects, media and analytics. No orders and no customer edits.

Catalogue manager

Products with their prices and stock, categories, brands, tags and media. No orders, customers or discounts.

Custom roles for your team

Permissions ticked area by area

Your own roles

Or build the role your shop actually has.

Create role opens a blank role. Name it, say what it is for, and tick permissions area by area. The ready-made roles stay exactly as they are.

Name it, tick it

Permissions are grouped by area (Product, Order, Customer and the rest) with a count per group and a Select all. A warehouse role gets the product permissions it needs and nothing else.

Duplicate and edit

Press Duplicate on any ready-made role. The copy arrives as “Fulfillment (copy)” with the same ticks, ready to rename and trim.

Tweaks per person

Switch an optional permission on or off for one member from their Permissions tab. The team list marks them “Has direct permissions”, and no new role is needed.

Lines it cannot cross

A permission a role can never hold is listed under Restricted Permissions with the reason, and you can only grant permissions you hold yourself.

Staff logins, no shared passwords

Each person gets only what their role allows

For the new starter

What a new starter sees on day one.

Access mistakes usually start on the first morning. This is what the person you invite gets, and what they do not.

An invitation that expires

An email from Orbit Commerce with your store’s name and logo, the role and who invited them. The link works for 7 days. Resend it and the clock restarts, or untick the email and hand them the link yourself.

Their own login

They set their own password on the accept page, or attach the role to an Orbit account they already have. No shared passwords, and their email counts as verified.

A second factor within 14 days

Every staff account is asked to add a passkey, an authenticator app or a text code at first sign-in, reminded with a countdown, and stopped at the door once the 14 days are up.

Only what their role allows

The Saturday packer role, copied from Fulfilment, gets orders, stock, pick lists and shipping rates. Prices, refunds, discounts and settings changes are outside it, and the API refuses them whichever button someone finds.

Live presence

Two people, one record, nothing lost.

Open an order, a product or a variant, a customer, a discount, a page, a blog post, a category, a brand or a redirect, and Orbit shows who else has it open. Six things that happen without anyone asking.

Who’s here

Avatars in the top bar show who else has the record open, three at a time, then “+N” for the rest.

Viewing or editing

A green ring means someone is reading; an orange ring with a pencil means they are typing. Hover a chip and it says which.

Their draft, in the field

A teammate’s unsaved typing shows inside the field they are in, ringed in their colour with their name on the edge. Click into the field and their draft moves underneath, so you can still type your own.

Their save, on your screen

If you have not touched the form, a section they save appears on your screen without a refresh. If you have, nothing moves until you decide.

Warned before you overwrite

A banner says who is editing, and on orders and customers which part. On orders, products, customers and discounts, a save made over a newer version is refused as stale instead of the last click winning.

Both sides shown

When you both changed the same field, a chip shows Yours and Theirs with Keep mine and Take theirs. You choose, then save.

The details

The rules behind the team screen.

For the buyer who reads the small print. Every chip is a setting, a limit or a rule in the product today.

Invitations

Seven days, then it expires.

Email, first name, last name and a role. Send it, or untick the email and copy the link to share yourself. Resend restarts the seven days (once a minute at most), Cancel Invitation withdraws it, and someone who already has an Orbit account can accept from their own dashboard.

  • Email or copy the link
  • Expires in 7 days
  • Resend restarts the clock
  • Cancel Invitation
  • Accept from an existing account
  • Written to the activity log

Seats

What uses a seat, and what does not.

A seat is a member or a pending invitation. The Team screen shows the count as N / 10 team members, and Invite Team Member locks at the limit.

  • Solo 1 (the owner)
  • Team 10
  • Pro 40
  • Enterprise unlimited
  • Pending invitations count
  • Agency staff do not
  • No charge per seat

Permissions

One switch per action.

Each permission is one action in one area, such as Change order status. A member’s Permissions tab shows which are locked for their role and which you can switch.

  • Grouped by area
  • Core (required)
  • Optional per person
  • Restricted, with the reason
  • Has direct permissions
  • Only what you hold yourself

Rank

Who may hand out what.

You can assign roles below your own. Only the primary owner hands out Store Owner, and nobody can remove the primary owner.

  • Roles below your own
  • Owner role: primary owner only
  • Owners and admins invite
  • Owners remove
  • Custom and specialist roles rank below Store Staff
  • You cannot remove yourself

Removal

Access ends on their next request.

Remove one member or several at once. Their account, their history and everything they made stay; invite them back later and they pick up the same account.

  • Remove or Remove members
  • Next request refused
  • Account kept
  • History kept
  • Re-invite later

Roles, permissions and presence are the same on every plan that has seats; only the seats differ.

Seats and pricing

Pay for the people you have.

Solo

£19

a month, billed yearly, ex VAT

14 days free, no card

Team

Included from here

£64

a month, billed yearly, ex VAT

Included: Seats for the staff you invite

14 days free, no card

Pro

£187

a month, billed yearly, ex VAT

Included: Seats for the staff you invite

14 days free, no card

Enterprise

£749

a month, billed yearly, ex VAT

Included: Seats for the staff you invite

14 days free, no card

Compare every plan

Solo’s one staff account is the owner’s, and inviting staff comes with Team and above: Team has 10 seats, Pro 40 and Enterprise unlimited, with no charge per seat. Roles, custom roles and live presence come with every plan that has seats. Prices exclude VAT.

History kept

When someone leaves

Removing a member ends their access on their next request and keeps their account, their history and their work. Invite them back later and they pick up the same account.

10 seats on Team

Bringing in helpers

Solo’s one staff account is the owner’s. Inviting staff comes with Team and above, from £85 a month, with 40 seats on Pro and unlimited seats on Enterprise.

Passkeys

Staff sign-in

Staff sign in with their own email and password, a passkey or a code, and every staff account adds a second factor within 14 days of its first sign-in.

Get started

Pick the one that sounds like you.

It’s me and a couple of helpers

Team gives you 10 seats, and each helper can have a job role such as fulfilment or customer support. Invite the first person the day you sign up; they have seven days to accept.

An agency runs our store

Agency staff who manage your store open it from their own dashboard and use none of your seats. Your own staff still get roles and seats as usual.

FAQ

Team questions, answered.

Roles, seats, invitations, removal, and what happens when two people edit the same thing.

Related

More on who can do what.

Security

Passkeys, a second factor within 14 days, the activity log

Every staff account adds a passkey or an app, and every change in the store is logged with a name on it.

Agencies

An agency runs the store, you keep the seats

Agency staff open your store from their own dashboard without using your staff seats.

Orders

Where the Customer Support role spends its day

Orders, refunds with a reason, returns and the customer record.

Seven ready-made roles

Invite your first starter today.

Pick a role, send the invite, and they have seven days to accept. Team gives you ten seats for £85 a month, or £64 a month billed yearly.

Start for free
14 days free, no cardSee seats by plan

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